Friday, December 28, 2007

EnB Emu Galactic Map


After about a years worth of research, countless cups of coffee, many a headache and several nights of Insomnia I've almost completed the EnB Emulators Galactic Map. The map shows all the sectors intended to be created over the course of the games storyline, it is in no way set in stone and doesn't indicate what will be in the emulator immediatly at public release, but it gives you an idea of what we are aiming for with the Galaxy. There has been a few revisons in places to accomadate the fact that the original storyline material we have access to has many conflicts in it. The map is at a standard desktop ratio for those that may want it for desktop images.




Monday, December 24, 2007

Progress on the Betaserver

Tienbau did some major changes on the serverside with the new Sockettest V0.99 and some other nice tidbits.
Improvements include:
Total overhall of moment system to the extend that now you should not be turned around after thrusting around a bit and starting an action like Mining or Warping. Combat movement and movement on thrusters is always energetic and the old system couldn't keep up. The new system does this flawlessly. Freewarp is now more accurate, so is overall control of your ship. You can park your ship nose to nose against another player now that's control.

Missles and Projectiles.
Yes they are in !! To play around with these go to starbase 10651 for projectiles and starbase 10151 for missiles.
When you dock at the before mentioned stations the missile and projectile skill will be enabled.

Getting a missle launcher or Projectile launcher.
For the missle weapon type in broadcast /createitem 2678 and for the projectile launcher /createitem 3050

Last item for Tienbau was refining of some GM commands that will be available for Devs and GM's some verry nice ones if i may add. GM's or Devs will be able to take over control of any object in game yes even planets stations and mobs.

Dima did some great work too. About 300 changes / updates / housekeeping in the Aux packets improving not only gameplay but performance for the aux classes.

Overall a very nice Update to the server and backend.

Tuesday, December 18, 2007

Vendor List

PrometheusNL was generous enough to set us up with a compiled version of what stations sold at vendors, the link to the files can be found here. This list isn't fully complete and still needs some editing, in some fields, so any contributions are welcome.

Initial Storyline Setup

After returning from the void after an extended leave of absence I have begun, once again to work on the games storyline. At this time I am sifting though all the current information we have and finalizing a Galactic Map with what sectors the game will have at release and beyond. Once this is in place it will be alot easier for the team to work on the storyline and the galaxies evolution. I am also working on missing classes starting sectors (along with Tbohner and Herak). I'm not sure when they will make it into a release, but work has begun on them for the future implementation of the classes regardless. The thought behind this is that it will be 'alot' easier to balance all the classes in the game during development if the missing classes are developed alongside the classes we had in the live version of the game.